"Will it Compost?" is an interactive group card game about composting - teaching the essentials that make for healthy decomposition & rich soil, and the problems that make compost go wrong! In this group activity, participants learn the ecological science behind composting as well as practical skills. Click here to learn more!
Grade Level: 2 - 12
Time: 30 - 45 minutes
Learning Standards: ESS3.C, LS2.B, MP.2, RF4, SL1
Ecological science behind composting
Compost essentials: Nitrogen-rich "greens," Carbon-rich "browns," Water, Air, Fungus, Bacteria/Microbes, Invertebrates, Time for decomposition
Building vocabulary: decomposition, bacteria, microbes, fungus, nutrients, invertebrates, composting
Practical life skill (composting at home!)
Analytical skills
Cooperation in a group activity
Printed deck of "Will It Compost?" game (PDFs above) - printable on 3x5 index cards
~Single Game Deck PDF (above left) is color-coded with brown border; if multiple decks are needed for your group, the PDF above right prints as a color-coded set of 3 with distinct brown, green & yellow borders to keep separate groups organized).
~ Depending on your printer, the cards may need to be trimmed for even borders. If you print all 3 color-coded sets, you will need more than 1 pack of 100 index cards.
"Bases" - can be cones, hula hoops, buckets, trees, etc.
Each student gets a card from the deck and circulates walking around 3 designated bases (trees, traffic cones, buckets, hula hoops, etc) - moving in a big circle around the outside of the bases.
When the instructor says "Compost!" students immediately go to the nearest base. All their cards are combined face-up and analyzed to see if "successful" compost is made!
The analysis can happen as a whole group and will likely need support from the teacher/facilitator based on the rules below:
Each pile needs:
At least 1 card each of the "essentials" (having extra of any of these cards is not a problem):
"Browns" ~ "Greens" ~ Air ~ Water ~ Fungus
Bacteria/Microbes ~ Invertebrates ~ Time/Decomposition
But... Compost problems may ruin your pile!:
"Problem" Cards cancel-out specific "essential" cards in the game. If too many essentials are canceled out, the compost will fail and you have to play again!
Here are the following problem cards that can ruin your compost (this is where the deeper science concepts can be explained & explored with your group!):
"Too Wet" cancels "Too Dry" (if both are in the pile, they are neutral/can be removed)
"Too Dry" cancels "Bacteria/Microbes" or "Fungus" (these will die if the pile dries out)
"Excess Oil & Fat" cancels 1 "Time & Decomposition" (excess oil will slow the process)
"Too wet" cancels 1 "Time & Decomposition" (excess water will slow the process)
If both non-biodegradable cards are in the pile, it is ruined: "Plastic" or "Wrappers & Packaging"
If both "Meat Scraps" and "Animal Scavengers" are in the pile, it is ruined
If a combo of "No air flow" or "Too wet" or "Excess Oil & Fat" cards in the pile, it is ruined
There is room for additional interpretation & analysis based on your group and discussion!
If groups of students in a classroom play, multiple sets of cards are needed (3 color-coded sets are provided in the printable PDF: brown, green & yellow).
In this game setup, each of the 3 groups shuffle their own deck and allot cards into 3 random face-down piles.
Next, each of the 3 piles is laid out face-up and analyzed based on the same rules above to see if successful compost is made!
When a group makes a successful pile, they yell, "COMPOST!"
Multiple rounds can be played for different results and the information can be tracked in a chart for further discussion.
"Problem" cards can be removed from the deck prior to play to increase the odds of successful compost. There are 8 total "problem" cards per deck; reducing this number before shuffling and distributing the cards in the next round makes it more likely for compost success!
An engaging & active game for your group
Group cooperation & communication
Development of analytical skills
A fun way to teach about decomposition, composting, cycles in nature, and other related concepts
"Will it Compost?" - not every time! Expect that not all compost piles will work out based on the requirements for success - this is part of the learning; you can play multiple rounds!